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Χωρίς σύνοψη επεξεργασίας
Χωρίς σύνοψη επεξεργασίας
Γραμμή 3: Γραμμή 3:
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| style="text-align: center;" colspan="2" |[[File:Agente Secreto.jpg|link=]]
| style="text-align: center;" colspan="2" |[[File:Agente Secreto.jpg|link=]]
The Rogue is a special light military unit initially released during the 2013 Easter Event. This unit can transform into any of its living allies when it is hit. Then it will copy all of the stats from that unit (and lose it's secret identity). If there are only units with this bonus remaining or no other living allies when it is hit, it will die immediately, so technically, it should not have a 1 for defense.
The Rogue is a special light military unit initially released during the 2013 Easter Event. This unit can transform into any of its living allies when it is hit. It will then copy all of the stats from that unit (and lose it's secret identity). If there are only units with this bonus remaining or no other living allies when it is hit, it will die immediately, so technically, it should not have a 1 for defense.
The Rogue ignores first damage.
The Rogue ignores first damage.
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Αναθεώρηση της 17:36, 17 Ιουλίου 2016

Rogue
Agente Secreto.jpg

The Rogue is a special light military unit initially released during the 2013 Easter Event. This unit can transform into any of its living allies when it is hit. It will then copy all of the stats from that unit (and lose it's secret identity). If there are only units with this bonus remaining or no other living allies when it is hit, it will die immediately, so technically, it should not have a 1 for defense. The Rogue ignores first damage.

Properties
Age: Icon reward age.png All Ages
Type: Icon reward military unit light infantry.png Light Unit
Attack: Icon attack.png 100
Defense: Icon defense.png 1
Range: Icon range.png 1
Movement: Icon movement.png 14
Bonuses
Attack: none
Defense: none
Abilities
Rogue.png Secret Identity
Other Info
Battle Points: Icon rank.png 200
Requirements: Military small.png Rogue Hideout
Training Costs: Icon construction reduction.png none
Training Time: Icon time.png 24 hours
Healing Time: Icon time.png 144 mins/hitpoint